Cabined
What could possibly happen during a normal elevator ride?
Find yourself trapped in an elevator. Solve completely mundane puzzles to send a rescue signal and escape. Nothing out of the ordinary will happen.
Made for Ludum Dare 59 (Theme: Signal )
| Published | 14 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | TheSecondLeft |
| Genre | Puzzle |
| Made with | Unity |
| Tags | Escape Game, Funny, Ludum Dare 59, No AI |
| Content | No generative AI was used |




Comments
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Playful, engaging, and atmospheric. Short and snappy. The clicker segment felt a bit awkward—having to mash E repeatedly isn’t the most pleasant experience; holding the key, like with the screws, would’ve been better. The screw puzzle itself, though, made me smile.
The theme feels more loosely attached, mostly there to support the narrative—it could’ve easily been something entirely different. Despite that, a separate thumbs-up for the absurdity and Родной советский лифт
But I really can’t stand it when games bind crouch to C instead of Ctrl.